![]() ![]() More info on both the DLC and the VR edition will feature in future dev blogs, so say SUPERHOT Team. The devs reckon it'll be SUPERHOT as we know it, but "with a cool new twist". On the DLC front, it'll be free and will introduce new levels and game mechanics. "So you really NEED to stand still while playing to keep the time still." Which sounds super exciting, assuming you've got the means to splash out on a Rift. "Actually moving your hands or head moves time in real time," he says. What he did say, though, was that the hardware's motion controllers will be directly tied to SUPERHOT's stop-start mechanics. Over on Reddit, Krukowski also noted that Oculus is their focus "for now", however didn't say if support for other devices was in their long-term plans. Thanks to that you will be able to for example 'locate' a passing bullet just by the noise it creates." Recently, we played around with holophonics type of sounds in SUPERHOT. Multi-award winning, smash-hit SUPERHOT VR blurs the lines between cautious strategy and unbridled mayhem. "The level of game immersion that you get from playing SUPERHOT in VR is simply crazy. "We’re now working super close with the guys at Oculus to release SUPERHOT VR later this year," reads the post penned by SUPERHOT Team's PR person Szymon Krukowski. VR plans were teased via a Kickstarter backer update earlier this year, however the latest blog confirms SUPERHOT's Rift headset exclusivity, and that it's been redesigned and is being built from the ground up. The first post-release dev blog from developers SUPERHOT Team has now revealed two important things: one, that the game's first batch of DLC will come free-of-charge in the coming months and two, that an Oculus Rift exclusive VR edition is expected to release later this year. Just ask anyone! (Although ask Adam and Graham first because they've written good words on the subject.) The team are incredibly proud," adds Tom Kaczmarczyk, co-founder and director at Superhot.Ī new blog post goes into detail about how the team rebuilt the game for the Quest headset, but if you'd rather see it in action then check out the launch trailer below.From its 2014 prototype, to its full release earlier this year, the ultra-cool time-manipulating FPS SUPERHOT has went from strength to strength. It was a huge technical undertaking to bring Superhot VR to Quest, but we're confident Oculus Quest players are in for the best VR experience to date. We wanted to deliver a fantastic experience and it took a year of work to make it happen. Rift Essentials Pack Oculus The Rift Essentials Pack will let you discover the real magic of VR. Although there’s been some talk of VR being a possibility for its SUPERHOT: MIND CONTROL DELETE standalone, it seems it just isn’t in the cardsat least for now. "The superb reception of Superhot VR on Quest at OC5 was great to see and encouraging for the team. A guest mode is also available as well, meaning you can show your friends the game in an easy way. This is the full experience without compromise, and new game flow streamlines transitions between levels. No tethers are holding you back," the team writes. ![]() That makes it one of the first games to try out the blisteringly fast refresh rate on the VR device since the experimental feature. ![]() 360 tracking revolves the world around you, letting players move, run, and slice through a hail of slow-motion bullets. Superhot VR now offers an 120fps mode on Oculus Quest 2 headsets. Players move relentlessly from fight to fight, flowing through the action like a ballerina of death. Nothing distracts the player from the rush of Superhot's signature slow-motion combat. "Thanks to the Quest's free roam wireless capabilities, Superhot VR has been rebuilt into what it was originally meant to be. Superhot VR is nothing new in and of itself, but the Superhot team has revealed that the game is now available for the Oculus Quest, taking advantage of the Quest's lack of wiring to produce a smooth experience in the virtual space.
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